

Once a player allows themselves to reach these stages of danger i.e.- the sun burning them and stage 5, it requires them to sleep in their coffin to heal and revert back to stage 1, good as new. Not to mention it would be cool to see someone (that pushed the limits accidentally) running for their lives doing their best impression of the Human Torch. It doesn't have to entirely make sense- it's magic.
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However, it should be noted that if a vamp player does use their drain ability often, it's only fair that it should delay the burning effect of the sun for a short time- helping them get to safety, but once stage 5 vampirism hits- it's full nova baby with continuous burn, no matter what they do or have because after all it's a supernatural weakness. eventually but they will be forced to drink blood and take a break from their supernatural max potential. I think playing as a vampire or werewolf should be somewhat difficult and for the more skilled players that can handle it.īy taking this approach, players playing as a vampire will not only feel like real vampires (role-play wise) by having to deal with the sun.

While it may have been annoying to some, they could not deny that they understood the hassle of being a vampire and many opted out of having the disease because it was too hard to manage. I always loved the level of realism Oblivion incorporated to the lore when it had the sun burning effect. The player would then start to notice their health being drained gradually. I think a more forgiving solution could also be for Zenimax to program a notification in the game the tells a vampire player that 'You start to feel the affects of not having eaten in over 4 days, and the sun is starting to burn are feeling weak'. I too have always hated the stage effects set by Bethesda, and have many a times requested for its revamp (pun intended). This could be a solution.I like the idea. It would also solve the problem that currently no vampire at all cares about feeding since they can be stronger if they go without blood the whole time and last but not least, it would make people think twice about how desirable it is to become a vampire at all. It would give blood and the feeding in general a lot or meaning. Making us vampires to literally 1 hit kills if we don't feed during these last 24 hours, forcing us to return to our starter regions and hope that nothing hits us till we feed, would make the original intended drawback of beeing out of blood really to a drawback. if you dont feed during these 24 hours, your armor and magical resistance will be reduced by 95 %, health, magica and stamina will be set to 100 each. 100 % health regeneration, cost of vampire abilities are reduced by 60% Introducing a 5th stage of vampirism could look like this: Therefore i think a 5th stage of vampirism could help to get along with the current problem of every second pvp player, playing as a vampire. Actually we are able to compensate the lowered health reg if not to say "negate" it. Also i think one of the reasons for seeing that many vampires out there (despite the obvious like bugged mist form or people unwilling/unable to use warriors guild skills in order to hunt down vampires during pvp) is that beeing at vampirism stage 4, literally beeing totally out of blood and starving, doesn't have an impact that really forces us to feed again. Xinput -list-props $id | -P ".Well before i begin let me state out clearly that i am a vampire, always was (Morrowind, Oblivion,Skyrim) and will be.īut i never liked the Bethesda concept of getting stronger the longer i don't feed, actually the opposite should be the case. Take that number you got (just the number after "id=") and replace "+' | tr -d '-' Get your mouse device id by running the following in a terminal: xinput list Update/install Evdev to latest version and reboot before continuing this guide. In addition, for those users who do not want to use natural scrolling on your system now that reverse scrolling will be system-wide, those users can use this option to turn off natural scrolling on a per user basis. Make sure that you have reverse scrolling turned off in Ubuntu-Tweak, or you won't see the effect of the changes. I know it will work because I am using it and tested it previous to writing this version of a guide I previously wrote for Fedora 21. This method will need the latest version of the xserver-xorg-input-evdev driver, which you can get from here. The easiest way to do it is to do the following.
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Only two ways I have tried will enable it for all windows, including gedit, terminal, software center, nautilus, and others. There are several ways to enable system-wide inverse or natural scrolling for the mouse.
